﻿using System;
using UnityEngine;
using UnityEngine.EventSystems;

namespace Studio
{
	// Token: 0x02000549 RID: 1353
	public class CanvasSortOrder : MonoBehaviour, IPointerDownHandler, IEventSystemHandler
	{
		// Token: 0x06002297 RID: 8855 RVA: 0x000D0534 File Offset: 0x000CE734
		public void OnPointerDown(PointerEventData eventData)
		{
			SortCanvas.select = this.m_Canvas;
		}

		// Token: 0x040023B0 RID: 9136
		[SerializeField]
		private Canvas m_Canvas;
	}
}
